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Troubleshooting & FAQ

QI don't know the password to extract the SE Extension archive
A

The password is listed in PASSWORD.txt, which is included inside the main package (3+1_PKG.unitypackage). Please import the main package first and then check the file.

QShaders turn pink
A

The lilToon shader has not been imported. Please import it from the lilToon distribution page.

QNDMF / Modular Avatar errors appear
A

Please install the latest version of Modular Avatar from VCC (VRChat Creator Companion).

QPhysics objects deform when using AvatarPoseSystem
A

The PhysBone pinning feature of AvatarPoseSystem (APS) can interfere with all PhysBone physics objects in 3+1, causing them to become stuck in unintended shapes.

When using APS, set all PhysBones you are using to Unfix. Alternatively, capture in an environment where APS is not used.

QEyebrows are hidden by an added front hair part
A

The material of the added front hair requires the setting StencilComp: NotEqual / StencilRef: 1. See Shader Settings for details.

QShape key values (adj_bust_cloth1 etc.) reset when switching outfits
A

COS_A uses MA Shape Changer to control shape keys on the body mesh. When the outfit is turned OFF, MA Shape Changer is released and the controlled shape key values return to 0. This is expected behavior of MA Shape Changer.

If you want the same shape keys to be maintained with another outfit, add MA Shape Changer to that outfit object as well and set the same shape keys and values. See Adding Hair & Outfits (MA) for details.

QBrightness adjustment does not work for added materials only
A

Set the initial value of _MonochromeLighting to 0.5. See Shader Settings for details.