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MA Settings

3+1 uses a non-destructive setup based on Modular Avatar. All costume and accessory additions are done through MA, and the base avatar data is never edited directly.


COS_A / COS_B Structure

3+1 (Base Avatar)
├─ SA_COS_A
└─ SA_COS_B

COS_A and COS_B are each placed in the Hierarchy as independent prefabs. MA Merge Animator merges their respective FX Controllers into the base avatar's FX layers. Both prefabs are always present; visibility toggling is controlled by the animator.

COS_B is based on the state of COS_A after "cast-off." When the CostumeBody parameter in COS_A turns OFF, the COS_A costume meshes are hidden and the COS_B meshes are displayed instead. COS_B's dedicated FX Controller handles only body variations and lighting settings, and does not include closet or lamp menus.

COS_ACOS_B
StyleUniformBase body (COS_A post cast-off state)
FX ControllerMerged into base with dedicated layersMerged into base with dedicated layers
Menu additionsCloset, LampNone

Component Structure

When adding a new costume prefab, combine the following MA components.

ComponentRole
MA Merge AnimatorMerges the costume's FX Controller into the base
MA ParametersAdds costume-specific parameters
MA Menu InstallerIntegrates the costume menu into the top menu
MA Merge ArmatureMerges the outfit armature with the base avatar's bones

MA Merge Animator merges layers non-destructively and does not overwrite existing FX layers. With matchAvatarWriteDefaults: true, the Write Defaults setting is automatically aligned with the base avatar.

MA Merge Animator settings:

SettingValue
layerType5 (FX)
pathMode0 (Relative)
matchAvatarWriteDefaultstrue
deleteAttachedAnimatortrue

Parameter List

SA_COS_A FX

These are the parameters referenced by the COS_A FX Controller. GestureLeft / GestureRight / Facial_palette are shared with the base avatar's FX Controller (facial expression and gesture layers). Brightness / Lighting(mono) are likewise shared with the base avatar, and brightness for each material is controlled via COS_A-specific animation clips.

CostumeHead / CostumeBody / CostumeSkirt are parameters unique to COS_A, corresponding to each button in the closet menu. CostumeHead and CostumeBody are of type Int to allow for redundancy when additional costumes are added. Turnsignal changes its behavior depending on the value.

ParameterTypeDescription
GestureLeftIntVRChat built-in (left hand gesture)
GestureRightIntVRChat built-in (right hand gesture)
Facial_paletteIntExpression set selection (0=A / 1=B / 2=C)
CostumeHeadIntToggles head costume visibility
CostumeBodyIntToggles body costume visibility
CostumeSkirtBoolToggles skirt visibility
DaylightBoolDaylight ON/OFF
TurnsignalIntTurn signal (0=OFF / 1=Hazard / 2=Left / 3=Right)
BrightnessFloatBrightness adjustment
Lighting(mono)FloatLight monochrome level

SA_COS_B FX

The COS_B FX Controller has a simple structure, handling only body variation switching via CostumeBody and lighting settings. Brightness / Lighting(mono) are shared with the base avatar, and are applied to COS_B materials via COS_B-specific animation clips.

ParameterTypeDescription
CostumeBodyIntToggles body costume visibility
BrightnessFloatBrightness adjustment
Lighting(mono)FloatLight monochrome level